Hey, I am Vishal
Building distributed systems and real-time graphics engines with zero compromise on latency.
I am a Software Development Engineer (SDE), Systems Architect, and Performance Engineer focused on distributed consensus, low-latency streaming pipelines, and GPU compute infrastructure.
My engineering core centers on efficiency, fault tolerance, and deterministic data pipelining from edge requests down to distributed compute nodes. From low-level compute shader memory layouts for WebGPU / WGSL to streaming Next.js React Server Components (RSC) and lock-free CRDT synchronization, I engineer systems built to thrive under peak concurrency.
Previously engineered scalable web services and distributed architectures for high-throughput platforms including MrManager and DigiVikreta. Drove page load reductions by +40% via memoized AST parsing, intelligent code splitting, and zero-bundle static shells.

Explore Work & Architecture
Everything I build, write, optimize, and engineer in the open.
Systems Architecture
Zero-bundle static shells, CRDT sync, and streaming RSC pipelines.
GenAI & Python
Implementations of RAG , LLM's and Genrative Architecture.
Projects
Production repos, spatial architecture tools, and 3D web applications.
Education
A summary of my educational journey and academic achievements.
Tooling & Infra
Bun runtime, Dockerized micro-deployments, and automated CI/CD.
Learning&Notes
The list of rescourses that help me to coding & problem solving; Kudos to all.
Platform Work
MrManager and DigiVikreta high-concurrency client-facing services.
Resume
A quick summary of my experience and achievements.
Featured Production Work
FlyingAero
// Real-Time Flight Vector Graphics & Geospatial Tracking- ›Geospatial High-Performance Visualization:Implementation of MapLibre GL integration with deck.gl library for smooth visualization of flight paths in real time.
- ›Data Failovers: Created failover mechanism between OpenSky and ADS-B community sources (adsb.lol, adsb.fi) for avoiding IP blocks by cloud providers.
- ›Spatial Caching: A grid cache at 250 NM range was made to reduce API load and avoid rate limits.
NexBoard
// Real-Time Collaborative Spatial Architecture- ›Decoupled Architecture: Separated stateful WebSocket connections from stateless Next.js React Server Components (RSC), ensuring optimal initial load via zero-bundle static shells while maintaining sub-millisecond real-time DOM hydration.
- ›Distributed State Management: Implemented custom Conflict-Free Replicated Data Types (CRDTs) to handle concurrent mutations across client nodes without aggressive database locks.
- ›Graphics Optimization: Optimized canvas loops to minimize CPU main-thread blocking by batching draw calls and zero-copy memory serialization.
Velocity
// Interactive 3D Footwear Experience & Render Engine- ›Shader Passes & Studio Lighting: Multi-threaded 3D shoe rendering with dynamic environment maps, ambient occlusion passes, and physically based rendering (PBR).
- ›Texture Atlas & Draw Calls: Dramatically compressed geometry buffers for zero hitching and steady 60 FPS performance on resource-constrained mobile GPUs.
Architecture Notes & Engineering Insights
All notes ↗Concise engineering maxims, benchmarks, and mental models.
Pinned Experiments
All repositories ↗Live repos built and maintained in the open ecosystem.
Engineering Competencies & Toolchain
Engineered for high concurrency, 60 FPS spatial graphics, and resilient infrastructure.
Frontend & Core
Frameworks: Next.js (App Router), React 18
Languages: TypeScript, ESNext, Web APIs
State: Redux Toolkit, Recoil, CRDT sync
Styling: Tailwind CSS, CSS Custom Properties
3D Graphics & GPU
APIs: WebGPU, WebGL2, Canvas API
Engines: Three.js, React Three Fiber, Drei
Shaders: WGSL, GLSL custom passes
Motion: GSAP ScrollTrigger, Lenis Scroll
Backend & Distributed
Runtimes: Node.js, Bun (high throughput)
Streaming: WebSockets, Server-Sent Events
APIs: RESTful APIs, RPC protocols
Data: Eventual consistency, CRDT stores
Infra & Operations
Containers: Docker, multi-stage builds
CI/CD: GitHub Actions automated pipelines
VCS: Git, trunk-based delivery
Systems: Linux environments, memory telemetry